Strategy

Jump, capture, crown in Checkers

You ●12

Foe ●12

Checkers — draughts — is the classic game of diagonal moves and flying captures on an 8×8 board. Slide your discs forward, leap over your opponent to capture, chain multi-jumps, and crown a king when you reach the far side. Play the built-in computer on three levels or hand the device back and forth with a friend.

How to play

Checkers in 4 steps

01

Move diagonally

Tap one of your discs to select it, then tap a highlighted dark square. Ordinary men step one square diagonally forward.

02

Jump to capture

When an enemy disc sits diagonally next to yours with an empty square beyond, leap over it to capture and remove it from the board.

03

Chain your jumps

If another capture is available with the same piece after a jump, you must keep jumping. Captures are compulsory — if a jump exists, you have to take one.

04

Crown a king

Reach the opponent's back row and your man becomes a king, marked with a ring. Kings move and capture both forward and backward. Capture or block every enemy piece to win.

Controls

Tap / click piece
Select a disc to move
Tap / click square
Move to a highlighted square
Mode buttons
Switch difficulty or 2-player
New
Start a new game

Strategy

Tips to play better

Hold the back row

Keep your two back-row men in place early. They stop the opponent from crowning a king, and a king is worth far more than the tempo you spend defending.

Control the centre

Discs in the middle of the board influence more squares and have more escape routes. Pieces shoved to the edges can only move one way and are easily trapped.

Force the trade you want

Because captures are compulsory, you can offer a disc to drag an enemy into a square where you immediately jump back — often winning a piece on the exchange.

Push for kings

A king's backward movement roughly doubles its power. In the endgame, racing a man to the back row often decides the result, so clear a lane and crown.

About Checkers

Checkers descends from Alquerque, a capturing game played around the Mediterranean over a thousand years ago. By the 12th century someone had moved the pieces onto a chessboard and added forced captures, producing the game played today across the world as checkers or draughts.

Despite its simple rules it is deep enough to have occupied mathematicians for decades. In 2007, after eighteen years of computation, the Chinook project announced that checkers had been "solved": with perfect play by both sides the game is a draw. That makes it the largest game ever fully solved at the time, and a milestone in artificial intelligence.

This Unicode edition renders the board and discs entirely from recoloured circle glyphs, with kings marked by a glowing ring. The computer opponent searches ahead with a minimax algorithm and alpha-beta pruning — shallow on easy, deeper on hard — weighing material, kings and advancement. Play it solo on three levels or pass-and-play locally with a friend.

FAQ

Checkers questions

How do I move and capture?
Tap a disc to select it; its legal destinations light up. Tap one to move. Men step diagonally forward one square, or jump diagonally over an adjacent enemy to capture it.
Are captures forced?
Yes. If any capture is available you must make one, and if more jumps are possible with the same piece after landing, you must continue the chain until no further jump exists.
How do kings work?
When one of your men reaches the opponent's back row it is crowned a king, shown with a ring. Kings move and capture diagonally in all four directions, making them much stronger than ordinary men.
Can I play against a friend?
Yes. Switch to 2-player mode to pass the device back and forth, or pick easy, medium or hard to play the built-in computer, which thinks further ahead at higher levels.
How do I win?
You win by capturing all of your opponent's pieces, or by blocking them so they have no legal move. If neither side can make progress the game is a draw. It is free, with no ads or sign-up.